Thursday, 3 December 2009
The two texts I read were 'Don't bother me Mom - I'm learning!' by Marc Prensky and 'Video games and aggressive thoughts, feelings and behaviour in the labratory and in life' by Craig Anderson and Karen Dill. If I were to investigate further into this topic I would look at more papers and experiments conducted by Anderson and the sources of information he has used. I would also look into more evidence of bad health problems and aggressive behaviour associated with playing these games. I could also research into the benefits these games provide for children and studies that have shown computer games can improve a persons skills. In order to become more involved I would play a variety of games myself and see if they may benefit me in any way. I would also like to look further into games for learning and training purposes such as Americas Army. I feel this is the section I have researched the least and would like to find out more about it.
Thursday, 26 November 2009
Saturday, 21 November 2009
Tuesday, 10 November 2009
I have been a bit lazy recently with my lack of blogging - That is all going to change! I have been meaning to write about my first jewellery and metalwork project for ages. It was to design and make a vessel paying particular attention to texture. My original idea was based on the beach and I looked at the soft textures and patterns of sand. I then went on to draw inspiration from the shape and form of seashells. My original design was based on a dome making workshop we had at the start of the semester. I had planned to make several larger domes and solder them together with smaller domes to make my vessel. However I had a bit of a problem with the larger ones in that they crinkled up when I went to dome them. After 3 days of getting nowhere I abandoned that idea and went on to make this piece - still using the smaller doming technique. I drew inspiration from the designer Ane Christensen in her cut out negetive shapes. Still working with circles I cut out rings and soldered them to a larger piece - this process took longer then expected as the solder would not stick and I did end up going home with a burnt finger in a huff at one point! I had created the texture with a hammer and wanted it to be the same all over. I also started researching tropical flowers for the pattern and arrangement of the rings and domes on my vessel. My piece was made from copper and silver plated, I then brushed back the silver to reveal a pinky base keeping the rings silver. I also oxidised the domes to bring out the slight crinkly texture within them. Overall I was really happy with my piece and everyones work went into an exhibition in the jewellery corridor along with the third year work. It's on till about christmas time - go see it!
- ANDERSON, C.A. BUCKLEY, K.E. GENTILE, D.A. 2007. Violent video game effects on children and adolescents: Theory, research and public policy. New York: Oxford University Press, Inc.
This book looked at the connections between violence in young people and aggressive computer games such as 'Americas Army'. It also gives a history of how such games became so popular and ideas on how we can stop these games being so easily and widely distributed. Points are backed up with scientific evidence and studies and it also talks about how the game and media industry have responded. I found this was useful to my research as it covers one of the problems I looked at in great detail and also what is being done to resolve it.
- BAWA, J. 1996. Computers and your health: The essential manual for every computer user. Pennsylvannia State University: Celestial Arts
This book makes the reader aware of health problems associated with computers. It talks about your health in general covering repetitive strain injury, eyestrain, diet and relationships. This again was relevant to me as it goes into detail about several health problems I discussed in my seminars and how computers may have contributed to them.
- CHAN, P.A. RABANOWITZ, T. 2006. A cross sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Online
This article did a study on parents and their children - the time spent on internet, console and online games and T.V. and how this may affect their social and academic lives. Teenagers who spend more then one hour per day have greater or more intense symptoms of A.D.H.D. I found this text useful as this particular disorder was not something I had looked at but it has given me another area to think about how computer games are affecting these kids lives.
- NATIONAL RESEARCH COUNCIL STAFF. 1996. Simulated voyages: using simulation technology to train and license marines. Washington D.C. : National academies press
This was an electronic article and one of the resources I found using cross search. It talks about the use of simulators in training marines in a bid to decrease the amount of recent marine accidents. I found chapter 2 to be most relevant as it goes into detail about the use of simulators and reasons for using them. It explains the different types of simulators and how they are used in marine training. This related to my research in the computer games for educational and training purposes although I did not go into detail with the marines in particular.
- PRENSKY, M. 2006. 'Don't bother me mom - I'm learning!' How computer games are preparing your kids for 21st century success and how you can help. Paragon House
This book shows parents how their kids can learn through gaming and the benefits of gaming in the 21st century. He believes these games can teach children strategy formulation, collaboration and can help in decision making amoung others. His points are supported by studies of people - including doctors, lawyers and scientists - who have gone on to enjoy success despite gaming. This book related to the other area of health that I studied - the benefits.
- ROEBROEKS, G. 2008. Get Fit on Wii Fit. lulu.com
This book is about a major solution to societys growing obesity problem. The Wii Fit, a revolutionary new design. It shows you how to get fit using the Wii, make a suitable training program and provides a better understanding of how the human body reacts to exercise. I researched the Wii Fit in some detail so this was useful in explaining how it works but I feel was not as relevant as the other information I sourced.
I also looked at websites which were relevant to my practise. My top 5 are:
www.spoiltrottenbeads.co.uk beads and bits and bobs
www.mysticmerchant.com gemstones from around the world
www.kabiri.co.uk buy jewellery and info on designers
www.bejewelledvintage.co.uk some pretty jewellery to buy
www.jewelsandtools.co.uk to buy resources and all the pretty things us jewellers need :)
And my top 5 websites outside my practise:
www.current.com for updates on news around the world and strange but true stories
www.youtube.com not just for music and silly videos, also a valuable source of info!
www.blogspot.com just to keep track of all the new up and coming designers
www.ameliasmagazine.com keeps up to date about everything in the art world
www.flickr.com for the pretty pictures
I also like google, it comes up with everything!
As part of my research for my new wire project I looked at a few jewellers and designers. In particular I liked the work of Hanna Hedman and Fred Butler.
Take a peek!
Tuesday, 27 October 2009
As part of assignment 2, my group brainstormed around chapter 2 of 'The Tipping Point' in particular looking at how design relates to TV education. We came up with loads of different ideas from children to adult education, computer games and animation to smoking and alcohol. We each went on to research a different area and how this can relate to design. I looked into computer games, particuarly the health problems and benefits associated with playing games and how design has evolved to provide solutions to these problems. One of the biggest designs to come out of this was the Wii Fit. This revolutionary new game console has helped put the fun back into exercise for many children across the world and is also enjoyed by teenagers and adults. I also looked into computer games for training purposes like simulators for astronauts in training and till programmes for teaching retail staff. I found I really enjoyed researching this topic and brainstorming as a group helped contribute towards my ideas. I decided to make my poster a mind map as I find them particuarly efffective for revision purposes and easy to follow.
Saturday, 24 October 2009
Wednesday, 7 October 2009
I was 8 when I decided I was against eating meat. At the time I was going through a typical girlie animal loving phase. Ironically, I had just eaten a burger and decided to ask my mum what the burger was made from. She explained to me it was meat and when I realised I had just eaten part of a cow I felt physically sick. The amount of times I had driven past a field filled of cows and not known what their purpose in life was.
People will argue that eating meat is part of human nature, part of the food chain and a good source of protein for the body but there are other ways we can get all the nutrients we need to survive without slaughtering poor innocent animals in the process. Quorn is a great meat subsitute, it contains everything the body needs to maintain a healthy lifestyle and it tastes similar to meat. And yes, from way back when we were cavemen we killed to feed ourselves and our familes but nowadays there is such a broad range of food available to us, I don't think the flesh of another is particuarly important in our diet. It makes me sad to see these baby calves and piglets born into the world for one reason - to end up on someones dinner plate.
You wouldn't eat another human being so why should an animal be any different?
Tuesday, 6 October 2009
General Mind Map close up
I recently read 'The Tipping Point' and was very interested in the ideas and concepts that Gladwell put forward in starting epidemics. I made 2 mind maps and listing the main points of the book and a more deatailled section. The section I was most interested in was the second case study titled 'Suicide, Smoking and the search for the Unsticky Cigarette'. In this chapter, Gladwell linked together all his previous points and I was particuarly fascinated by the role genetics plays in the difference of someone being a heavy smoker or a 'chipper' and also the contagiousness of smoking and suicide in society.